My only thing is I would highly recommend getting at least 5/15 Dynamo Field for getting them extra charges built up in tight situations. (the skills with 1 point is because I've already spent 1 point on them and I cant reset. I think I will stop spending points on it and I will put the Dynamo to 10 or 15. Nice man! Thanks for the tips, I made a mistake about the Dynamo, I thought it wasnt really good to charge, I mean I have no idea what 0.2 means hahaha Thats why I asked about the Super Charge and Charge Domination.īy the way my partner (co-op) is my girlfriend, I dont play without her, and she is Embermage, so its really hard to me get charges with the Domination once she kills all monsters. I feel like the base of your build is fantastic (especially if you put Onslaught up to 5 pts instead of just one), but otherwise it's just quibbling over preferences. (like boss fights) Unless you have been doing fine without it, but I just feel that it helped me out a lot during my playthrough as an Emberquaker. I don't recommend Aegis of Fate, but again, it doesn't really matter if you put points into that because of what I said earlier. I chose to do 15/15, but again that's purely preference. It honestly doesn't matter which way you go with that because the engineer has so many extra points that it wouldn't really use in any other good way anyway.
#Torchlight 2 wiki fire bash full#
I recommend only 1pt in charge domination instead of the full 15, but that is up to you. Coup De Grace 1pt like you have it is fine. Good skill though.) Heavy Lifting 15pts like you did is a must if you're using 2h weaponry, like I'm sure you are. Seismic Slam is a good move (and is another good option to get to lv 42 besides the blast cannon route I recommended, but I personally don't like the skill. It would be more efficient to put 5 points into Onslaught (get the tier 1 bonus) instead of just 1 because the move will cost less mana to use and it will give increased time on the debuffs. But, Im already level 71 and I made a build by my own, which I dont know if its good, but this is the link about my build and I would like if you could say something about it. Originally posted by gakm7:You are using the three strongest abilities the engineer has, which is good.įirst I would say a huge thank you for your answer.
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it doesn't really matter because you won't really be using any of the moves besides the ones already listed anyway.Įnjoy being able to take a few hits unlike any of the other classes! You just won't have the damage capabilities that they do, but still good enough. the rest of your points (and possibly the 15 fire bash points) can be distributed however you wish. Purely situational.), 15 points in Immobilization Copter (this thing works wonders).
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My other skill recommendations would be getting 15 points of Onslaught (makes a WORLD of difference in tanking swarms of enemies, nifty to enter and escape combat, etc.), 15 points of Fire & Spark (goes well with Emberquake), 15 points of Dynamo Field (definitely get this for keeping up your Forcefield charge among other charge consuming skills you may use), 15 points in Fire Bash (but don't get until you're lv 97 or whatever, and you can skip over if you would like, but this skill will make your Emberquake a lot stronger against bosses. You are using the three strongest abilities the engineer has, which is good.Īs to your question, I would not recommend using Super Charge at all (better things to put points into) and would definitely recommend putting a single point into Charge Domination (one point is more than enough for how often it will proc)